Battle Minigames Weapons List
Every Battle Minigames weapon with prices, tiers, damage, speed, and upgrade paths. From Hook to Crusader Sword and Scythe.
| Tier | Name | Price | Damage | Speed | Notes |
|---|---|---|---|---|---|
| S | Crusader Sword | 850 coins | High | Medium | Excellent all-round damage with reliable swing timing. |
| S | Double Battle Axe | 1200 coins | Very High | Slow | Devastating heavy hits; best for aggressive players who commit to trades. |
| S | Scythe | 950 coins | High | Medium | Wide arc covers multiple opponents in crowded rounds. |
| A | Cutlass | 600 coins | Medium-High | Fast | Strong starter upgrade from default; fast swings reward parry windows. |
| A | Hammer | 750 coins | High | Slow | Heavy attack combos well with R key; punishes rolling opponents. |
| A | Great Sword | 900 coins | Very High | Slow | Long reach dominates narrow arena maps. |
| A | Tachi | 700 coins | Medium-High | Fast | Balanced option for players transitioning from budget weapons. |
| B | Boxing Gloves | 400 coins | Medium | Very Fast | Fastest weapon class; excels in close-range elimination rounds. |
| B | Gladius Daggers | 450 coins | Medium | Very Fast | Quick flurry attacks; low per-hit damage but high DPS. |
| B | Uchigatana | 500 coins | Medium | Fast | Solid mid-tier pick before saving for S-tier weapons. |
| C | Falchion Sword | 250 coins | Low-Medium | Medium | Budget option after redeeming codes; upgrade quickly. |
| C | Dagger | 150 coins | Low | Fast | Default-tier; replace as soon as you have 400+ coins. |
| C | Rapier | 200 coins | Low-Medium | Fast | Thrust-focused; narrow hitbox requires precision. |
| D | Hook | 100 coins | Low | Medium | Starter weapon; use codes to skip past this tier. |
Rankings are community-informed estimates and may change with game updates.
Weapons define your damage output, attack speed, and reach in every Battle Minigames PvP round. Coins earned from wins, eliminations, and promotional codes purchase permanent weapons from the in-game shop — there is no gacha or temporary rental system. Once you buy a Cutlass or Crusader Sword, it stays in your inventory across sessions until you choose another upgrade.
stardragonf tiers weapons from D through S based on combat performance and coin cost. Budget D-tier options like Hook and starter Daggers exist to teach basic mechanics, but codes and early round wins should push you toward B-tier and A-tier purchases quickly. S-tier weapons require serious coin grinding or stacked code redemptions, yet they dominate elimination and survival lobbies when paired with correct gear.
This weapons reference covers every known shop weapon with price, damage profile, speed class, and practical notes for minigame modes. Cross-reference our tier list for ranked comparisons and the shop guide for purchase order advice.
S-Tier Weapons
S-tier weapons represent the endgame combat arsenal. Crusader Sword at 850 coins delivers high damage with medium swing speed — the benchmark all-round choice for players exiting A-tier. Scythe at 950 coins offers a wide attack arc that hits multiple opponents in crowded free-for-all rounds, making it exceptional on open maps. Double Battle Axe at 1200 coins is the premium damage dealer with very high per-hit output but slow speed; master roll punishes before investing.
- Crusader Sword — 850 coins — High damage, medium speed — Reliable all-round performer
- Scythe — 950 coins — High damage, medium speed — Wide arc for multi-target fights
- Double Battle Axe — 1200 coins — Very high damage, slow — Best for aggressive trade players
A-Tier Weapons
A-tier weapons bridge budget loadouts and S-tier savings. Cutlass at 600 coins is the community favorite first major upgrade — fast swings with medium-high damage and parry-friendly timing. Hammer at 750 coins adds heavy R-key burst for players who read roll cooldowns. Great Sword at 900 coins dominates narrow map chokepoints with very high damage and long reach. Tachi at 700 coins offers balanced stats for players transitioning from B-tier without committing to Scythe prices yet.
- Cutlass — 600 coins — Fast, medium-high damage — Best first upgrade after codes
- Hammer — 750 coins — High damage, slow — Heavy attack roll punishes
- Great Sword — 900 coins — Very high damage, slow — Long reach for tight maps
- Tachi — 700 coins — Fast, medium-high damage — Balanced mid-game pick
B-Tier and Budget Weapons
B-tier weapons suit fresh accounts after initial code redemption. Boxing Gloves at 400 coins are the fastest weapon class — ideal for elimination rush strategies and mobile players needing forgiving tempo. Gladius Daggers at 450 coins stack rapid hits for sustained DPS. Uchigatana at 500 coins sits between budget and premium options.
C-tier Falchion Sword, Dagger, and Rapier fill gaps until you save 400–600 coins. D-tier Hook at 100 coins is the bare starter — redeem codes immediately to skip this tier. Never settle on Hook if you plan to grind coins seriously; even one active milestone code funds Boxing Gloves.
Weapon Selection by Minigame Mode
Elimination rounds favor fast weapons for first kills and chain eliminations — Boxing Gloves, Cutlass, Gladius Daggers. Survival modes on hazardous maps reward reach and patience — Great Sword, Scythe, or kiting with Tachi until the zone shrinks. Score modes vary by objective; carry versatile A-tier weapons unless the map preview clearly favors heavy hitters.
Upgrade path recommendation: codes → Boxing Gloves or Cutlass → Speed Boots (gear) → save for Crusader Sword or Scythe → Double Battle Axe only if your combat mechanics consistently win trades. See beginner loadout and shop guide pages for economy timing.